Full-Stack · Game · QA Engineer

Takeshi Juan

Engineering products with precision. From AAA game studios to AI-powered platforms. Currently building the future of generative AI and predictive intelligence in Tokyo.

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About

I craft software that bridges technical excellence with exceptional user experience—from AAA game engines to production-grade AI systems.

After graduating from a university in Taiwan in 2017, I began my career at X-LEGEND Entertainment developing smartphone MMORPGs. I then completed my Master's in Information Science and Engineering at Tokyo Institute of Technology.

At Marvelous, I developed the arcade rhythm game "WACCA" using Unreal Engine 4, focusing on game UI implementation and server communication systems.

My time at Square Enix involved building internal QA automation systems for major titles including FF7 Rebirth and Dragon Quest series, integrating with UE4/5 and Python backend systems.

Currently at Kyuzan, I lead a 6-member client engineering team for a new NFT mobile game, driving technical decisions from architecture design to CI/CD pipeline construction.

Clean Architecture

Domain-driven design with clear separation of concerns for maintainable, scalable codebases.

AI-Augmented Development

Leveraging Claude Code, Warp, and Windsurf to maximize team output and code quality.

Craftsmanship

Obsessive attention to detail, from pixel-perfect UI to optimized system performance.

Selected Work
NFT Mobile Game

NFT Mobile Game

Kyuzan Inc.

2024 – Present

Leading a 6-member client engineering team for a new blockchain mobile game. Clean Architecture with Unity and NestJS backend, full CI/CD automation with GitHub Actions.

Client Engineering Lead

UnityC#NestJSTypeScript+3
QA Automation System

QA Automation System

Square Enix

2022 – 2024

Internal automated QA system for major titles including FF7 Rebirth and Dragon Quest series. UE4/5 integration with Python server-side development.

QA Engineer

Unreal Engine 4/5C++PythonPerforce
WACCA

WACCA

Marvelous Inc.

2020 – 2022

Arcade rhythm game development using UE4/C++. Responsible for game UI implementation, server communication features, and extensive codebase refactoring.

Game Engineer

Unreal Engine 4C++CRIWARESEGA ALL.Net
Real Estate Platform

Real Estate Platform

Ielove Group

2019 – 2022

Web platform development for real estate industry. Full-stack development from frontend to database design, including internal shared library development.

Web Engineer

PHPZend FrameworkjQueryMySQL+1
Aura Kingdom Mobile

Aura Kingdom Mobile

X-LEGEND Entertainment

2017 – 2018

MMORPG development for smartphone platforms using CRYENGINE. Implemented login bonuses, mount systems, awakening systems, and guild content.

Game Engineer

CRYENGINEC/C++PostgreSQLSubversion
Skills

Languages

C#C++CPythonTypeScriptJavaScriptPHPSwiftObjective-CHTML/CSSBashPowerShell

Game Engines

UnityUnreal Engine 4/5CRYENGINE

Frontend & Frameworks

Next.jsReactTailwind CSSReact Hook FormZodjQuery

Backend & Frameworks

NestJSNode.jsVercel AI SDKZend FrameworkLaravel

Cloud & Infrastructure

AWSGoogle Cloud PlatformVercelSupabaseFirebaseDockerGitHub ActionsFastlane

Databases

PostgreSQLMySQLRedis

Payments & APIs

StripePayPayResendBoatraceOpenAPI

Testing

PlaywrightVitestJest

AI & Productivity

OpenAI GPT-4Vercel AI GatewayClaude CodeWarpWindsurfFigma
Experience
2025

Hengen Studio

Tokyo, Japan

Founder & Full-Stack Engineer

Modern image transformation service using Generative AI APIs. Visual intelligence and production-grade AI integration.

2025

SUIJIN AI

Tokyo, Japan

Founder & Full-Stack Engineer

AI-powered boat-race prediction and analysis platform. Next.js 16, Supabase, Vercel AI SDK, PayPay integration.

2024 – Present

Kyuzan Inc.

Tokyo, Japan

Client Engineering Lead

Leading 6-member Unity team for new NFT mobile game. Technical architecture, CI/CD, team management.

2022 – 2024

Square Enix

Tokyo, Japan

QA Engineer

Internal QA automation for FF7 Rebirth, Dragon Quest. UE4/5 integration, Python backend.

2020 – 2022

Marvelous Inc.

Tokyo, Japan

Game Engineer

WACCA arcade rhythm game. UE4/C++ development, UI systems, server communication.

2019 – 2022

Ielove Group

Tokyo, Japan

Web Engineer

Real estate web platform. Full-stack PHP development, internal library design.

Part-time during graduate studies

2018 – 2020

Tokyo Institute of Technology

Tokyo, Japan

Master's Student

Information Science and Engineering. Advanced research in computer science.

2017 – 2018

X-LEGEND Entertainment

Taiwan

Game Engineer

Aura Kingdom mobile MMORPG. CRYENGINE/C++ development, gameplay systems.

Contact

Let's build something together.

Whether you have a project in mind, need technical consultation, or just want to connect — I'm always open to new conversations.

Location

Tokyo, Japan

Availability

August 2025

Working Style

Remote Preferred