
ArcadeRelay
Turn ideas into playable games with AI.
An experimental harness designed to connect implementation, play, evaluation, and iteration through AI agents, turning game ideas into working prototypes.
- Game AI
- Agent Harness
- JavaScript
- MIT

Building reliable game development environments through engine integration, QA automation, CI/CD, and production-focused tooling.
I craft software that bridges technical excellence with exceptional user experience—from AAA game engines to production-grade AI systems.
After graduating from a university in Taiwan in 2017, I began my career at X-LEGEND Entertainment developing smartphone MMORPGs. I then completed my Master's in Information Science and Engineering at Tokyo Institute of Technology.
At Marvelous, I developed the arcade rhythm game "WACCA" using Unreal Engine 4, focusing on game UI implementation and server communication systems.
My time at Square Enix involved building internal QA automation systems for major titles including FF7 Rebirth and Dragon Quest series, integrating with UE4/5 and Python backend systems.
Currently at Kyuzan, I lead a 6-member client engineering team for a new NFT mobile game, driving technical decisions from architecture design to CI/CD pipeline construction.
Domain-driven design with clear separation of concerns for maintainable, scalable codebases.
Leveraging Claude Code, Warp, and Windsurf to maximize team output and code quality.
Obsessive attention to detail, from pixel-perfect UI to optimized system performance.
Turning ideas in AI and game development into reusable tools and playable experiments.

Turn ideas into playable games with AI.
An experimental harness designed to connect implementation, play, evaluation, and iteration through AI agents, turning game ideas into working prototypes.

Turn terse intent into structured, verifiable prompts.
An Agent Skill that prepares prompts for coding and research agents with goals, constraints, context, and verification gates.

Publish safely without exposing private context.
An Agent Skill that audits Git history and worktrees, then controls public scope, validation, and draft pull request creation.
Personal experiments outside the core game-development focus — surfaced here for transparency.
Technologies
Founder & Full-Stack Engineer
Modern image transformation service using Generative AI APIs. Visual intelligence and production-grade AI integration.
Founder & Full-Stack Engineer
AI-powered boat-race prediction and analysis platform. Next.js 16, Supabase, Vercel AI SDK, PayPay integration.
Client Engineering Lead
Leading 6-engineer Unity client team. Established Clean Architecture, GitHub Actions / Fastlane CI/CD pipeline (-70% deploy time), shared dev infrastructure across the team.
QA Automation / Tools Engineer
Built internal QA automation framework for AAA titles (FF7 Rebirth, Dragon Quest). UE4/5 plugin integration, Python orchestration backend, editor tooling for non-engineer QA staff.
Game Engineer
WACCA arcade rhythm game. UE4/C++ development, UI systems, server communication.
Web Engineer
Real estate web platform. Full-stack PHP development, internal library design.
Part-time during graduate studies
Master's Student
Information Science and Engineering. Advanced research in computer science.
Game Engineer
Aura Kingdom mobile MMORPG. CRYENGINE/C++ development, gameplay systems.