Specialized roles
Planning, implementation, asset, and QA responsibilities remain explicit instead of collapsing into one prompt.
Turn ideas into playable games with AI.
An experimental harness designed to connect implementation, play, evaluation, and iteration through AI agents, turning game ideas into working prototypes.
ArcadeRelay relays work across specialized agents and pauses at explicit checkpoints for human direction.
Start from one game idea and the experience it should create.
Creative, game-design, technical, art, and audio roles shape an executable plan.
Gameplay and UI roles turn the approved plan into a browser-playable Phaser prototype.
Design, art, and QA roles inspect the build and run real browser playtests.
Planning, implementation, asset, and QA responsibilities remain explicit instead of collapsing into one prompt.
Human approval stays at concept selection, prototype feedback, and final delivery.
The current path targets Phaser 3 while the long-term contract aims to support multiple game runtimes.
The public repository currently contains the Claude Code harness, agent prompts, workflow definitions, and generated-output directories. It targets Phaser 3, TypeScript, and Vite today and should be presented as early-stage infrastructure.
The long-term goal is an engine-free harness that can preserve the same idea-to-playable workflow across different game runtimes.