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ArcadeRelay

Turn ideas into playable games with AI.

An experimental harness designed to connect implementation, play, evaluation, and iteration through AI agents, turning game ideas into working prototypes.

From brief to playable build

ArcadeRelay relays work across specialized agents and pauses at explicit checkpoints for human direction.

  1. 01

    Brief

    Start from one game idea and the experience it should create.

  2. 02

    Plan

    Creative, game-design, technical, art, and audio roles shape an executable plan.

  3. 03

    Build

    Gameplay and UI roles turn the approved plan into a browser-playable Phaser prototype.

  4. 04

    Playtest and review

    Design, art, and QA roles inspect the build and run real browser playtests.

Design decisions

Specialized roles

Planning, implementation, asset, and QA responsibilities remain explicit instead of collapsing into one prompt.

Visible checkpoints

Human approval stays at concept selection, prototype feedback, and final delivery.

Engine direction

The current path targets Phaser 3 while the long-term contract aims to support multiple game runtimes.

Current status

The public repository currently contains the Claude Code harness, agent prompts, workflow definitions, and generated-output directories. It targets Phaser 3, TypeScript, and Vite today and should be presented as early-stage infrastructure.

Direction

The long-term goal is an engine-free harness that can preserve the same idea-to-playable workflow across different game runtimes.

View ArcadeRelay on GitHub

© 2026 Takeshi Juan

Crafted with precision in Tokyo